There is a much more limited market for 3D programs on the Mac, and Maya, Lightwave, Carrera are pretty much filling the High, Medium and Low end markets on the Mac right now. But honestly, I dont see things changing anytime soon. Macs arent so strong in the gaming industry, almost all Mac games are PC ports (yes, yes, I do love Ambrosia). Now as far as 3ds coming to the Mac, I wouldnt hold my breath, though I certainly wouldnt complain. And BOTH are solid programs that have proven their worth over time. But both have overlapping functionalities. Maya has traditionally been strong in the film industry while 3ds has mainly been used for games. You can do great things with either program and each has its strong and weak points. Likewise, Warcraft III, the Jedi Knight Series, etc. Obviously, Maya is not insignificant in the gaming industry if these games were made with it. Final Fantasy X, X2, XI & XII, Unreal Tournament 2003/2004, Grand Turismo, etc. If you look at the recent big games there is still a leaning towards 3ds, but Maya has certainly encroached on its territory. That doesnt mean Maya is inferior or superior to 3ds, thats just plain history. The truth of the matter is, for quite a while now 3ds has reigned as king of the gaming industry. Obviously there are many advantages to using Maya or 3ds and each has its advantages and disadvantages. Heck, theres some pretty cool stuff thats been made in Lightwave and even Carrera (but not in the game industry that I know of). You can do great things with either application. Really, the person behind the app is what should make the difference.
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